/*
 *	Copyright (C) 2008 - Mauricio Bieze Stefani
 *	This file is part of the Insano Game Engine.
 *
 *	Insano is free software: you can redistribute it and/or modify
 *	it under the terms of the GNU General Public License as published by
 *	the Free Software Foundation, either version 3 of the License, or
 *	(at your option) any later version.
 *
 *	Insano is distributed in the hope that it will be useful,
 *	but WITHOUT ANY WARRANTY; without even the implied warranty of
 *	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *	GNU General Public License for more details.
 *
 *	You should have received a copy of the GNU General Public License
 *	along with Insano.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MAP_H
#define MAP_H

#include <irrlicht.h>

class Map
{
	public:
		Map();
		virtual ~Map();

		irr::scene::ISceneNode* getCamera()
			{ return smgr->getSceneNodeFromType(irr::scene::ESNT_CAMERA); }

		inline const irr::core::aabbox3df& getBoundingBox()
			{
				irr::scene::ISceneNode *terrain = smgr->getSceneNodeFromType(irr::scene::ESNT_TERRAIN);
				return terrain->getBoundingBox();
			}

		irr::scene::ITriangleSelector *selector;
		irr::scene::IAnimatedMesh *mesh;
		irr::scene::ISceneManager *smgr;
	protected:
	private:
};

#endif // MAP_H
